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MV3D - 3D Rendering Plugin for RPG Maker MV
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Devlog
Version 0.9.2.6 - More Bug fixes
April 30, 2024
by
Cutievirus
5
🐛finally fixed encryption in deployed MZ projects 🐛fix spritesheet flashing bug 🐛fix zoff with tile offset 🐛fix event shadows in orthographic camera 🐛fix negative texture heights causin...
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Version 0.9.2.5 - Sampling Modes & Bug Fixes
November 04, 2023
by
Cutievirus
5
✔️Mipmapping & Sampling Modes 🐛fix highlight through walls 🐛fix open menu while balloon playing 🐛fix action stop plugin command 🐛fix light shadows not initializing on map load 🐛fix...
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Version 9.2 - GLTF Animation Control
January 31, 2023
by
Cutievirus
6
The main focus of this update is the control over animations on imported GLTF models, which I've renamed to actions to avoid confusion with RPG Maker's animations, and to match the name used in Blende...
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Version 9.1 - JSON configs, Tile Offset feature, and bug fixes
December 23, 2022
by
Cutievirus
1
✔️ Ability to load in tile configurations via json files ✔️ Tile offset feature. The default behavior for star tiles is now tileOffset(y:1) ✔️ math expressions can now use the l variable t...
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Version 9.0 - GLTF import, post processing, more texture maps
December 10, 2022
by
Cutievirus
4
✔️GLTF import (basic support, skeletal animation will come in a future update) ✔️more texture maps (bump, parallax occlusion, specular, emissive, ambient) ✔️new postprocessing effects (dep...
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bugfix 8.3.1
November 17, 2022
by
Cutievirus
7
🪲fixed crash on loading saves 🪲clicking on a large model will now move you to the point you clicked instead of to the event it belongs to. 🪲blob shadows are now properly ignored by the highli...
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Version 8.3 - Highlight, Glow, and Blending
October 17, 2022
by
Cutievirus
6
New features: ✔️MV animations now work in MZ3D ✔️Added a new Highlight feature that draws an outline around a character. I think this looks nice as a sort of magical aura. ✔️Added a toggle...
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Version 8 - Diagonal Slopes and More Shadows
April 03, 2022
by
Cutievirus
4
✔️Diagonal slopes ✔️Fall height setting ✔️more shadow sources ✔️Fixed event jumping in place ✔️Fixed lighting on imported models The Walk Off Edge parameter can now take a number...
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Version 7 - Custom Meshes, Randomness, and more
January 29, 2022
by
Cutievirus
7
New features: Math expressions can be used inside some configurations. Three variables are supported: x, y, and r. X and Y are the coordinates of the tile or event. r is a random value based on the ti...
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Version 0.6.8.2 - bug fixes and performance
April 14, 2021
by
Cutievirus
3
✔️ events using glow or alpha automatically turn off instancing ✔️fix model performance issues ✔️fix balloons not working in MZ ✔️fix effekseer animations not working when called witho...
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Version 0.6.8 - mostly 3D model bug fixes
March 27, 2021
by
Cutievirus
3
✔️event models now use instancing to improve performance. This can be disabled with instance:false ✔️Wait for model textures to load when loading map. ✔️fix models with multiple materials...
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Version 0.6.7
March 17, 2021
by
Cutievirus
4
✔️fix shadow gap on models ✔️fix set property plugin command ✔️fix changes to alphaFog not saving ()...
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Version 0.6.6
January 11, 2021
by
Cutievirus
3
✔️ option for instant turning ✔️ option for instant movement ✔️ airship will fly over fences and trees with X passage without changing elevation. ✔️ Vehicles now behave correctly in 1s...
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Version 0.6.5 - parity with mv3d and mz3d
December 27, 2020
by
Cutievirus
4
✔️MZ3D and MV3D now build from the same code base, ensuring feature parity ✔️Added "base height" configuration option ✔️Sprite offset now changes dynamically with camera angle ✔️ fix r...
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Camera input 0.6.4
August 26, 2020
by
Cutievirus
Adds camera input for mouse, gamepad, and touch. With mouse input, the camera controls similar to traditional fps games. With gamepad input, the right stick will control the camera. The shoulder butto...
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Version 0.6.2 (Bugfixes and performance)
June 17, 2020
by
Cutievirus
2
Fix blink when changing models. Fix radioactive glow on models. Turn off dynamic normals when sunlight is low. Instance duplicate tile models (should help performance). Don't call certain functions ou...
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Version 0.6 - Import OBJ Files
June 17, 2020
by
Cutievirus
1
babylon.js has been merged into mv3d.js Images from the MV3D folder can now be used as textures. tree shape renamed to board shape (tree still works as an alias) sprite and board shapes now work as ma...
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Version 0.5.4
April 02, 2020
by
Cutievirus
3
interact diagonally change backface culling for ceiling separate from everything else. Also affects camera collision. resolution scale plugin command plugin command to change camera collision more cam...
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Version 0.5.3
April 02, 2020
by
Cutievirus
1
Camera Collision Zoom plugin command that changes fov Diagonal sprites Tweaked diagonal movement when moving against walls to not cut corners. improved support for Change Tile Size plugin Fixed non-au...
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Version 0.5.2 - Skyboxes!
March 15, 2020
by
Cutievirus
2
Update 0.5.2: new plugin command mv3d animation, plays animations that can be occluded in 3d and have custom scales. glow can now take a color instead of a number (but can still take numbers if you wa...
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Version 0.5
March 02, 2020
by
Cutievirus
1
- renamed plugin to mv3d.js - fix light per mesh limit - Diagonal Movement - Support QMovement - Support Altimit Movement - separated lamp height & offset from flashlight - Increase priority for shado...
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Alpha Fog is Here 0.3.8
December 14, 2019
by
Cutievirus
2
#update
0.3.8 adds alpha fog for premium users. It also adds graphics options for the player to change render distance, mipmapping, and shadow quality...
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