Version 0.6 - Import OBJ Files


  • babylon.js has been merged into mv3d.js
  • Images from the MV3D folder can now be used as textures.
  • tree shape renamed to board shape (tree still works as an alias)
  • sprite and board shapes now work as map tiles.
  • separate textures for north, south east, and west.
  • default map settings in plugin parameters
  • yaw setting now works properly with board shape
  • pos setting can now set z position.
  • textures now use tile coordinates by default no matter the number of parameters. texture(B,0,0,48,48) becomes texture(B,0,0,1,1) or texture(B,0,0,48px,48px)
  • new 8cross shape.
  • ceilings can be set using regions.
  • mv3d.command() script call for running plugin commands.

Premium:

  • Import OBJ files
  • added options for "dynamic normals" which will make characters meshes stay lit even when facing away from the sun.
  • premium glow effect is now disabled by default.
  • fix skybox problem when changing maps

Files

Demo project
External
May 05, 2020
mv3d-premium.js 0.6 16 kB
Jun 01, 2020

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