hey is there a command to turn rotation on and off? testing out script now great work by the way!
MV3D - 3D Rendering Plugin for RPG Maker MV
Now you can make 3D games in RPG Maker MV, powered by Babylon.js.
With little setup, wall tiles will automatically be interpreted as 3D. The plugin also has many powerful configuration features.
For the MZ version of this plugin, see here.
See the wiki for configuration instructions.
Contact me on Discord if you need help.
The main part of this plugin is available for free on Github.
By purchasing the plugin here or becoming a Patron, you gain access to exclusive premium features including Dynamic Shadows, Alpha Fog, and OBJ import.
The plugin is still in development, so not all planned features have been implemented yet. But you will have access to all future updates as well.
In order to download this Plugin you must purchase it at or above the minimum price of $25 USD. You will get access to the following files:
- Version 0.6.654 days ago
- Version 0.6.5 - parity with mv3d and mz3d69 days ago
- Camera input 0.6.4Aug 26, 2020
- Version 0.6.2 (Bugfixes and performance)Jun 17, 2020
- Version 0.6 - Import OBJ FilesJun 17, 2020
- Version 0.5.4Apr 02, 2020
- Version 0.5.3Apr 02, 2020
- Version 0.5.2 - Skyboxes!Mar 15, 2020
Log in with itch.io to leave a comment.
Is it possible to move the camera with the mouse?
Is there a Roadmap for MV3D ?
Any chance for depth of field support?
The premium plugin is now included with mv3d.js and isn't needed any more. I'm not sure why the new version would cause any lag.
how do i put textures on a 3d obj?
just want to confirm if the obj works for anyone else? they aren't working in the demo for me
Can the player be a 3D model? It isn't necessary to be animated, but can the typical .PNG be replaced with an .OBJ? Say, placing this in the Actors "Notes" area? <mv3d:models(example.obj)>
I was able to use a non-animated, rudimentary .OBJ file for my game, as I create abstract games that don't require animation. Then, I got an error for trying to do a player transfer. Was able to connect with the developer over it, but there's been no updates as of yet - this was about 3 weeks ago.
do you know how to add textures?
No, but that's because I make my models in Asset Forge or in MagicaVoxel. They export their shaders at .mtl files that are paired with the .obj file. My art style is generally different than the norm. I prefer shaders and abstract. Most of the art/design I see in RPG Maker seems to be fixated on FFI - ChronoTrigger - every other RPG game. I make my games to push my musical persona. I'd head on over to the MV3D Discord channel, literally TONS of folks over there with answers galore. http://cutievirus.com/discord
This is an old guide, but this person talked about how they made a 1st person dungeon crawler for 2k3 where instead of using the default player, they created an event and then used conditionals to move it and checked the event's coordinates to handle things like switches & doors to simulate it being the player: https://rpgmaker.net/forums/topics/11259/
You could probably employ the same method if you're able to assign 3D models to other types of events that aren't the player/Hero
Could I export wall, bridges and other detailed assets in 3d to create my dungeon?
can someone please explain this?
Brilliant script! Is there any way we could get some sort of bump mapping on tiles?
The joint of several slope tiles is not implemented at an angle? Or is something wrong with me?
For some reason, the tilt does not work correctly at height 4.
Above and below everything is normal.
Has anyone encountered a similar problem?
This is written in my tilesets:
If you remove height 4, then height 5 starts to behave incorrectly.
I wanted to write that I would gladly purchase the premium version of the plugin for the MZ.
All the same, it will be more convenient to draw there in layers.
I would also like to see Terrain tags for displaying rounded objects and sloping roofs.
This is fantastic, I'm really enjoying using it. Out of the box it looks good.
One thing though, I can't get srdudes character customisation working due to the renderer. Can you help please?
Hey, this is awesome!
I looked through all your examples in the demo project but can't find any examples where something is 2 tiles wide. I tried using different codes but couldn't get it right and this is the best I could do (see the town that's split). What's the best code to render something like this? Thank you!!
The code I was using for the above is:
I did try a number of different things with top, side, etc but couldn't get the right combination. I see you have an example of a lampost that is two tiles high but couldn't figure how to apply the same thing to wide objects.
This is incredible, I would love using it (and paying for it, of course) but I just made the change to MZ is there any possibility for it to be ported later?
I just picked rpg maker mv (with a juicy discount) right now and while checking for tutorials (I'm a total noob and have never used it) I found this and I just thought this was an incredible plugin! :O I just buy it to give my support so you can keep working on this project :) good luck!
Does it work with parallax mapping? I mean, using imagens instead of tilesets?
With parallax mapping you use a 2D image for the map, so that isn't going to work for a 3D environment. You can use custom images for textures from outside the tileset though.
Hey there. I just have another question. Is it possible to add a feature that will allow us to change the perspective to something like the image in the below where the single tile passages are wider and similar to the image o. I tried playing around with the FOV options, but it doesn't give the same results.
Thanks again for making this plugin, and keep up with the good work.
This is the most mindblowing plugin I've ever. I am still trying to learn lots about how to use it.
Cutievirus, I was wondering though, is there a way to control the camera rotation in cutscenes. Say an NPC is moving up toward the player, can we rotate the camera to face them during a cutscene?
Sorry I've been reading through the documentation. But the layout is a bit confusing and I am still getting used to the script, could you point me to the name of the plugin command I should be looking for? Thanks for your help Cutievirus.
Is there a way to "lock" the camera from moving backward, following the player forward, but allow it to move side to side (and vise versa). I am trying to stop the player from seeing the black void on the bottom portion of the screen. I am sorry if I wasn't clear with my wording, it is hard to explain. I included a video to try and demonstrate what I mean.
Hey there! I just wanted to say I've tried this plugin and I LOVE it.
Once I'm able, I'll buy it for sure. Great work!
Hi there, I think this is one of the best plugins for MV, and I will be buying the paid version soon to support this project. I tried the demo, and I was just wondering if it is possible to automatically set the view to first person view before the game begins. I would just like to suggest some ideas for future updates.
1. The option of using textures assigned to tiles instead of tiles like in VX and VX Ace 3d scripts.
2. A large map and a minimap where you need to move and discover in order to reveal the map (Wizardry style).
3. Party status menu on-map similar to Wizardry.
Anyways, that is all the suggestions I have. Keep up the good work.
You can set up 1st person view in the map note
It's already possible to assign custom textures to tiles. For example, to assign image.png to tile c,0,0 in the tileset note
my game has a zelda style battle, but when the mv 3d is on, the enemys dont receive damage, i change all the settings on the free version and still got this error, with the pay version i will fix this?
If the free version doesn't work the paid version won't work either. It's a plugin compatibility issue.
can it work with custom sprites
Hi, in the future you can make 3d battler?
If I can import OBJ, then can I make maps without using RTP?
O que outras pessoas estão dizendo
Hi Cutievirus ! Thanks for this amazing plugin, but i have a question : can you lock the camera like Octopath Traveler ? I want to recreate this view. (Sorry for my bad english !) Thank you !
Yes, there's an option in the plugin parameters to prevent the player from controlling the camera, and also a plugin command to temporarily disable camera controls.
What's the difference between this and the one on GitHub?
The github files are linked in the "download demo" section. They include the demo project and the base plugin, which contains everything you need to get started.
By purchasing the plugin you gain access to all of the premium features, including dynamic shadows, alpha fog, and OBJ imports.
Is there a way to make the insides a few blocks taller and allow the 3rd person cam on the inside?
Yes, you can control the heights of the walls and ceiling, or remove the ceiling entirely, or make the ceiling only visible from the underside.
is that work for android ?
Hello, I would like to buy it, but I am new to rpg maker, is the installation difficult?
Installation isn't difficult. You can either download the demo, or for a new project extract plugin.zip over your project directory and install it with the plugin manager.
For some reason, the demo isn't working for me. And yes I'm using the latest version of MV
If you hit F8 or F12, it should bring up the console. There might be an error.
You can do it using either map notes or plugin commands.
Here's the plugin command
mv3d camera pitch 0 1
There's a demo project that you can download from github (link above) with more examples.
Where do you put the three images? I put them in system but the plugin couldn't find them.
I got it working but It looks like this
I also used region Ids and it didn't help