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Oh wow! That new update is so awesome...

hi i have a problem with the plugin i dont know how to plug it in... ^^

There in a problem when I make indoor map.The camera can set out of the wall when I enter it and do nothing.

It might be a silly question, but when I buy the product, can I download it again when you update it?

I believe just about everything on itch allows you to do that... When you come back to the product page there will be a ticker near the top of the screen stating that you've already purchased it, with the option to download your items -- when you go to the download page you should always see the latest versions.

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hi sorry, i just wanted to ask why my custom tileset isnt working? i load up the game but it can't load the tileset being used in the map, even if it is there. i can't find anything on the wiki about this.

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I wanted to ask if its possible to make maps in the style of crystal project? If you dont know the game, its a final fantasy open world style of game in 3d, where you can jump around to climb anywhere and such. Is ot possible to do something like this, with this plugin?

Hello, it's been a long time, may I ask when will you update the VR mode you promised?

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This is still something I'm interested in adding, but it's always been a low priority feature. My current list of major features I plan to look into implementing in the next few updates are GLTF import, skeletal animation, VR support, possibly an in-game editor, possibly a 3D battle system.
Honestly I kind of forgot about the patreon goals I set up, but maybe I should bump up vr on my priorities. It would definitely be cool to see.

That said I won't be able to make any promises as to whether I'll be able to get it to work.

3D battle,that's cool!Is it Arpg?

I think it is also important to optimize the performance(FPS)?

Like more preloading,optional load in blocks ,far away not load all sizes(can't see)?

Any chance of allowing for MagicaVoxel effects, such as 'glass' or 'emit' to work in MZ3D?  

I'm not very familiar with magica voxel, but I think the glass effect relies on the path tracing that magica voxel uses. MZ3D does have a glow effect however, which has been expanded slightly in the newest update. You can put <mz3d:glow(red)> in the character's note tag.

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Didn't tried it yet, but does it work with new tileset change option in MZ? 

If you're referring to the tileset sizes, then yes it does :)

When I arrange my project with "Encrypted Picture",my project can not show, and circle on it(loading all the time).How can I solve this problem?

Sorry for the late response, I thought I had fixed this issue. I'll have to look into it again. It's easy to miss since most of my testing is done in playtest mode.

Is there a way to change ceiling height by region? Or a way to change FOV through a plugin command?

I managed to change the ceiling height, but now it looks like this. How do I change it to go all the way up instead of showing the empty sky?

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How is the demo diffirent from the main file?

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It will be fixed in the next update. 

Deleted 1 year ago
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There may be random bugs when I started testing the game,like"WebGL not supported","Failed to initialize graphics","Failed to execute 'getProgramParameter' on 'WebGL2RenderingContext':parameter 1 is not of type'WebGLProgram'".And project cannot run after deploy my project.I really wish the writer can fix these bugs.And thanks to the writer that create this awesome plugin.

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Hello, I don't mean to be a bother, but for some reason, when I use the plugin I get a black screen. The game is functioning properly besides this issue, as I can open the menu, and even move the camera to occasionally see the world at a strange angle, but moving the camera outside of that weird angle goes back to a black screen. I was wondering if you or... well anyone using this plugin might be able to explain what I've done wrong.

Hello! I wanted to join your Discord and consult the wiki, but your page is down. Can this information be accessed any other way?

Thank you!

the page should be up. the wiki can be accessed at https://mv3d.cutievirus.com/

Thank you, it works now - it was probably a temporary hiccup yesterday. Thank you and best of wishes with the project!

Amazing plugin! But I have some advice. Can you add a wall and ladder feature as a plugin command? Having some issues with the tile system, but I like the genius with the layering system. It's like MZ was made for 3D, even though it's 2D.

is there some kind of lags on mobile with this plugin or the FPS rate is also good?

Awesome plugin, is there a plan for a WYSIWYG editor sometime in the future? Or alternatively, a compatibility patch for Cyclone map editor? (here)

It would definitely be useful. cyclone looks interesting, thanks for the link. i’ll take it into consideration.

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Does anyone know how to allow the player to look up and down in first person mode?

Change setting to allow player to use the mouse

Use pitch in the "Camera Tracking" feature in plugin commands.

Also use this code (in script feature) , but do whatever key you want for panning up and down. Hope this helps!

Input.isPressed('h') 

I don't want to use a key for the camera tracking. I'm trying to make a first person game with full camera use. (Up, Down, Left, and Right across the screen.) How do I set the script to use a mouse instead of a key?

Have an invisible picture and use the clickable picture command. Have one be in one spot, and another in that spot. So when the person clicks on the button, it pans up or down. You can also use this in cutscenes if you want to make another game like that in the future.

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Hi folks! I made two sites for anyone who is looking for a quick 3d model sample for their game. I hope this help.

MV: https://rpgmake3dmodelmv.weebly.com/

MZ: https://rpgmake3dmodel.weebly.com/

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Can you make more shapes into the MZ3D? something like....Stick up grass that you can walk by.

Yes this is possible with configuration. You can also import 3D models with the paid version. You should check the documentation
documentation [MV3D] (cutievirus.com)

external_tutorials [MV3D] (cutievirus.com)

I got the paid version. I will try it out later. Too bad the action sequences of visustella is not working with this plugin.

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Okay, Nvm. I have just figured out. You have to take the plugin and put it on top battlecore of Visustella. 

hello I would like to reproduce via a plugin all the mechanics of the pokemon games white and black version and I want everything to be fully customizable graphics interfaces etc ..., how much will it cost me please? finally if you created it for me of course

Sorry, I'm not interested in taking commissions of that nature.

Hello, I was testing the free version of MZ an had some problems with other plugins when I enter a battle or open the menu.
There's a message that say "lenght" everytime. Does the paid version has more compatibility? I want to pay for this plugin but I really want to know what's the difference between the paid version and the free one.

Compatability with other plugins isn't great to be honest. It's a large plugin though so that's to be expected.

Is this plugin compatible with VisuMZ series plugins, or does this require to be a stand-alone requirement?

It's hard to know until you try. There's a free demo version you can use to see if it works or not.

Great Plugin! Really appreciate it, keep up the work.

  1. Can MZ3D to support use animations at map now ?
  2. [11:58]I try 0.6.8.2 can use mz'animations but can't use mv'animations by AnimationMv.js ...
  3. [11:59]https://forums.rpgmakerweb.com/index.php?threads/rmmv-animations-to-rmmz.129583/

    RPG Maker Forums RMMV Animations to RMMZ Getting Started Before you transfer your MV animations over to MZ, please remember to do the following: Make sure to do your animation in an animation ID that it doesn't overlap with your RMMZ's animations if you want to use them. You must set up animation sound effects and flashes in RPG...

  4. [12:00]AnimationMv.js is a MZ's official use MV Animation's plugin.
  5. [12:00]can you support this at next version ?

Mv animations aren't supported in the Mz version yet, maybe in the future though.

Hi 😋 I had a bug when I exported my game for iOS with MV… when I try to teleport or open a menu : ERROR : TypeError !

document.exitPointerLock is not a function. (In 'document.exitPointerLock()','document.exitPointerLock' is undefined)

Ok… So… I bought MZ and remade my project with it… always the same problem…

It works without MZ3D ! Can you help me pleaaaaaase ! 🙏

Sorry you're having trouble, and sorry for the late reply. I'm not sure what would cause the issues you describe unfortunately.

exitPointerLock is part of the web api so I don't see any reason why it wouldn't be defined, though I haven't really tested on mobile devices yet.

Document.exitPointerLock() - Web APIs | MDN (mozilla.org)

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Hello cutievirus, I love your work on these plugins and I own both of them. I really hope you don't give up on them because honestly they're a game changer for so many developers. You've single handedly revolutionized so many projects  and I'm really impressed. Keep up the good work.

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Hi Cutie,

I'm also fan of your great project, from Iran. I have watched youtube course episodes recently :)

Sadly here we don't have access to any online payment systems like PayPal (Believe it, that's not my fault. lol!)

Can you message me on Email and can I pay you with cryptocurrency (Like USDT for example)?

I'm really interested in your MZ3D Plugin, can you help me get it please?

Email: noyzen[at]gmail[dot]com

Regards.

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Hey Cutievirus. Love your app so much that I've decided to make a game using it. Is it possible to disable mz3d for a bit, then enable it later? Basically I would like to do my cutscenes in 2d, then gameplay in 3d.

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you can set the map to have it disabled with a disable() notetag on the mv3d notebox.
but if you use the same map, I think it would be better for you to use ortographic camera instead. because 2d and 3d mapping kinda needs to be made differently, while the ortographic camera will just flatten the image, letting you, for example, make an isometric game.

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Are there any plans to add alpha/transparency capabilities to tiles/models or is this completely off the table?

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Dynamic shadows do not work when playing mz3d in mobile web browser.

hey cutie patutie, if its not too much to ask, (it sounds simple in theory but forgive me if that’s ignorant more of a c# kinda guy) do you think you could possibly add support for 16 directional sprites on top of the already existing 8? I’m using a 3d model I made in character creator 3 and want to turn it into a 16d spritesheet in an attempt to hide the fact it’s not realtime 3d and I want it to be smooth and believable and 8 just isn’t cutting it. I appreciate everything you’ve done for this plugin already it’s a work of art. Just a humble request though it’s okay if not. Thank you in advance either way I appreciate you!!!

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16 directions would be difficult for a couple reasons. Currently I'm using the function characterPatternY to transform the direction, and there's only 8 rows in a sprite sheet. Also, directions in rpg maker are stored internally as numpad numbers, and only supports 8 directions by default.
16 directions is definitely doable, but I'm not planning on adding it myself. If you want to try implementing it yourself I would reccomend editing Sprite_Character.prototype.characterBlockX and switching to the next column of sprites when the camera yaw is certain values.

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