Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 90 to 108 of 108 · Previous page · First page
(+1)

So, first off, does this work with custom tiles? And secondly, will I have to make a new project with the same events and maps (etc.) to get it loading?

(+1)

Yes, you can use custom tilesets. Just remember that you need to specify how each tile should work. You can define them in the "Note" field in "Database" -> Tilesets" and in the bottom right corner. You have to do this for each tileset. As for having to create a new project, no, it shouldn't be necessary. However, if you have created your project in 2D, I do recommend creating new maps with the old ones as a blueprints considering that it doesn't translate well from 2D to 3D.

(1 edit) (+1)

Is there a way to turn on the balloon icons? I want to make an isometric game but I can't make in-game cutscenes without the balloons. 

Also it would be nice if the "All" animations were working (Darkness All, Light All, etc), since they target the entire screen, I assume the bigger difficulty is to target the player/events with 3D.

Other than that I'm absolutely loving this plugin, it's perfect for me.

Also is there a way to increase the resolution? I set the resolution at 1920x1080 for my game, but I think the resolution of this plugin doesn't change. 

Revolutionary plugin, good luck with the development.

aw man it would be so cool to have this work in the battle system too.
I've been dying to find something like this.

Will you be making a Day night system? The other 3D environment plugin made by "CoopNinjask" Was used along with this plugin was taken down. 

(1 edit)

The paid version will let you adjust shadow which is going to be day and night system. 

There´s none tutorial to how to use this plugin?

I think some of the users have made tutorials. All the information about MV3D should work for MZ3D too.
Aside from that, there is an example project and some unfinished documentation.

I'm having an issue that I didn't experience in the MV version, which is:

The directional kays seem to be locked to cardinals. If I press W or Up-Arrow to move forward, I can do so. If I then rotate the camera and press W or Up-Arrow, the character doesn't move forward in the direction I'm looking, but rather moves North. This doesn't happen when I test it out on MV3D, where moving with the camera rotation functions properly. If there a setting I'm not seeing to change this? I dug through the parameters but came up short...

(+1)

I don't have this issue. Does it happen in a fresh project?

wait why does the MZ version cost money while the MV version does not?

Because you probably downloaded the demo. There is no demo for right now as of this quote "A free limited version of MZ3D might be made available in the future.", hope this was helpful! :D

sad that mv3d does not work properly on rpg maker mz

(+1)

MZ3D now has a free demo version like MV3D.

yes!

(+1)

Can the function of MZ3D map animation be used?

(+1)

MZ animations aren't supported yet, but I plan to.

Hearing your answer like this, it made me think I bought it very worthwhile!

2021/08/18 can you support MZ animations this time ?

I wanted to ask is there any way to add particle system in the future? I really wanted to make smoke or fire with a particles T_T

(+3)

I'll gladly pay money for this plugin, because it isn't just a niche function or new battle feature -- it's a way to completely change the way people see your rpg maker game.

I don't have MZ yet, but I'm making sure to grab this as soon as I can.

Thank you for your hard work Dread / Cutievirus!!

(+3)

I would love to see a tutorial specifically tailored toward people interested in making 3D, first person dungeon crawlers.

(1 edit) (+1)

Originally I was upset that I would  have to buy the mz version after purchasing the mv version, but after testing it out it is worth the $10.50 people who bought the mv version have to pay for it. Great job.

very nice ! Working on mobile device? (Android, iOS)

(1 edit) (+2)

Holy moly this is great, i just buy the MV3D yesterday and now you manage to create this?! Awesome!. Btw can you make a tutorial for both the MV and the MZ?(like an in depth of what should you add in your note in this map etc etc) if you can't it's fine, it's just that i'm still new to RPG Maker(i started 4 days ago)  so any tutorial for a newcomer like me is would be great, thank you and keep up the great wok.

(+3)

Good job cutievirus, thank you for your hard work and porting this to MZ.  Please disregard all the negative comments, the is no reason for you not to receive compensation for your work done, and you gave it to your patrons.  There are people that appreciate your work. 

(+2)

Thank you ❤️

I bought for MV yesterday...... T___T No discount or sth?

(1 edit) (+2)

There is a discount for people who own MV3D. If it's not showing up for you, I'm not sure why.

(+2)

Strange, I double checked and MV version is in my library here. But I see that there is 65% discount now, so I'm going to buy right away! Thank you and love your plugin! Supporting  🤗

(+2)(-2)

30 dollars?

Holy moley..

Wasn't the MV one free or something?

Wow..

(1 edit) (+2)

MV one was $20 with a free demo.
I might make a free version with limited features for MZ as well later, but for now I've decided to make the full version of the plugin include all of the premium features as well so it can be just one file.

(+1)(-1)

well the dev has to eat, it's great that they're charging real money to create a real tool! i hope it becomes a trend during this rpg maker generation, so that we can have a rich array of very powerful commercial development tools for rpg maker.


after all, in the previous rpg maker generations all 3d-like solutions were free, but none of them did 5% of what mz3d can do and didn't have the budget to keep continued support / updates etc

(1 edit) (+3)

Was superb on MV, is still superb on MZ. I'm a Patron but I bought it on here anyway, both the MV and MZ version. This deserves all the support it can get!

Now if I'll bring myself to finish an actual game (with it or not...) remains to be seen lmao

Viewing most recent comments 90 to 108 of 108 · Previous page · First page