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Hello! I absolutely love this, thank you for making it and sharing it! I have one thing though, I've taken your demo apart bit by bit and still I cant figure out how to do this: How does one make walls between the player and the camera invisible? So you can still see what you're doing while inside, like in your demo. I hope that makes sense!

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you make the top of the wall invisible with top(B,0,0)

you also need to make sure backface culling is on in the settings

Hey Cutievirus. I am curious in regards as to the new 7.2 update. What is the formula utilized to create custom meshes?

I made a post about it here Configuring Meshes | Cutievirus on Patreon

I wounder what the update will be for 2022

Is this the premium version?

Yes, it is.

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i'm having trouble with some sprite transparency.  i have a sprite that uses transparency, but when i put it in MV3D, it doesn't have it.

How it's meant to look:


How it looks in game:

I currently have no other plugins, and i have no idea what could be causing this. help?

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I need help with this MV3D, please tell me. I downloaded the MV3D plugin and I want to test it out in my game to see if this is working. This gets me an error when I play it and is the following: 

what do I have to do to fix the problem?? Do I have to get the RPG Maker MZ in order to work?? Where is the MV3D plugin them?? that might be a error of spelling maybe?? please, I need your help. I am hoping for your reply. Thanks in advance.

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could you not hijack my question with your own?

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I am so sorry. I don't have nowhere else to ask. and the Discord server is not working for me on this page. But could you at least tell me the reason is not working for me?? :( 

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You can use <mz3d:alpha(1)> in the event note to tell the plugin to use alpha transparency for the event. (sorry for the late reply)

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Just purchased and real excited to use it

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I need help with this MV3D, please tell me. I downloaded the MV3D plugin and I want to test it out in my game to see if this is working. This gets me an error when I play it and is the following: 

what do I have to do to fix the problem?? Do I have to get the RPG Maker MZ in order to work?? Where is the MV3D plugin them?? that might be a error of spelling maybe?? please, I need your help. I am hoping for your reply. Thanks in advance.

hi, nice plugin, i have a question, there is way that this plugin can be compatible with galv's plugin of shoots on map?

Hope all is well! Thanks for all the updates! :)

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How do you make the tiles on the edge of the world look infinite (like an ocean or water) so that it doesn't feel like your are about to drop off of the edge of the word? *Great script. I bought the full version.

the edge clamp function in the documentation

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I tried this. Very cool! I'm making a game with it, and it has helped a lot.

I'd recommend it for 3D Platformers and many games that take advantage of this plugin in general.

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Thank you for making and updating this plugin! Hope you got your vaccine!

The event command Change Tileset doesn't work when this plugin is on, but does work when it is off.

1) A nifty guide on how to use notetags for events and tilesets: https://forums.rpgmakerweb.com/index.php?threads/mv3d-3d-rendering-for-rmmv-with...

2) How do I stop the camera panning up from the bottom of the map/under the map whenever I turn the plugin on. I don't get why the camera views starts at the bottom of or underneath the map.

Hi, how can i change an event z by script? I changed its _mv3d_z to a higher number but it had kept jumping back to  origin value

Are specialized assets needed usually? As it is doors and plants seem to be floating when they're at the correct 2D place...

No specialized assets are needed, but events might need to be configured to appear how you want. See the demo project.

nella versione a pagamento il personaggi si muove in 8 direzioni , come lo modifico in 4 , e il contatto discord e scaduto 

Do you have a discord available for people to ask debugging questions?

There's a link to it at the top: http://cutievirus.com/discord/

I bought the plugin a few months back but can't seem to find the premium edition in my purchases? Is it a separate purchase from the plugin?

From what I can gather, it's literally nothing more than a few changes in the plugin. Look at the bottom of https://mv3d.cutievirus.com/documentation, it gives a brief rundown of the new commands there.

For example: "3D models can be imported using the model() function. For example, model(filename.obj) will load filename.obj from the models folder." - this command only works in the Premium plugin (mv3d-plugin 0.6.8.2), not the demo one(mv3d-plugin-demo 0.6.8.2)

The website for the docs doesn't work. No wiki? Any link to how to modify this? Just bought the paid version and tried to apply it to an existing project and getting errors. Any help?

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Try https://mv3d.cutievirus.com/documentation and https://mv3d.cutievirus.com/external_tutorials perhaps? Poking around the demo answered a lot of my questions too. This requires a LOT of setup, but you can copy-paste a lot of it over from the demo to get you started.

Thanks for the reply. They put the website back up so that is amazing. Also, I bought the new version mainly to show support as this is great work.

No problem. I admit that I, too, tried to apply this plugin to an existing project first only for nothing to work. That deleted post up above is mine. It was only after doing some reading that I realized that you need to build the entire game around this plugin, not just attach it to something else and expect magic to happen. A bit disappointing, but the results are worth it. 

Hi thanks for the awesome plugin! I've been building pretty much everything around it now. I have a question though. I updated from 0.6.4 to 0.6.8 and it somehow added mouse acceleration of some sort. With 0.6.4 mouse camera input was nice and linear but with 0.6.8 the camera rotates more in the same given mousepad space when you move the mouse slower. It's not just a little bit, it's like game breaking aiming your camera with a wet noodle. Am I doing something wrong or is that just how it behaves now?

Never mind I actually figured it out. I had to change the base number it used as its constant for x and y and shaved off the 0.1 which I think is the smoothing modifier. I don't know if this is the correct way to do it but it feels linear again.

Just curious about an idea I have: is there a way to lock the camera from following the character going south or north and only follow the character if it goes east or west?

Hi this is awesome I am probably going to buy your bundle next week but I am just learning it now as we speak.

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Hello, I want to build a  game using MV3D and I wanted to know how much it supports.  I'm making a game like etrian odissey 5 you think that MV3D can with a dungeon explorer with this  detail,I plan to export large constructions to the game from blender so  I want the textures to look good, and I also wanted to know if the skybox can rotate to do time effects, and if it  supports more than 1 sky box at same time? 

Thanks in advance for your answers.

Using large amounts of 3D models  might cause performance issues. And currently skybox rotation and multiple skyboxes at once aren't supported.

I see, About the battle scenes, isn't there anything related to this yet?

I have a question how do you make 3d furniture? like bookshelves bed ex?

Deleted 2 years ago

oh?

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Hey! I've been experimenting with the free version and am planning to upgrade to Premium once I have a project to work on, but since all the comments seem to be tech support questions I thought I'd leave you a comment talking about how amazing this is! The amount of effort you've invested on it is amazing and it looks so good in all the trials I've done with it, thank you so much for creating the superb tool!!

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hey is there a command to turn rotation on and off? testing out script now great work by the way!

Is it possible to move the camera with the mouse?

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Is there a Roadmap for MV3D ?

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Any chance for depth of field support?

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It's not planned at the moment, but thanks for the suggestion.

Deleted 3 years ago

The premium plugin is now included with mv3d.js and isn't needed any more. I'm not sure why the new version would cause any lag.

Deleted 3 years ago
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how do i put textures on a 3d obj?

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just want to confirm if the obj works for anyone else? they aren't working in the demo for me

HOLD UP THE PREMUM FEATURES AREN'T EVEN ON IN THE DEMO-

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Can the player be a 3D model? It isn't necessary to be animated, but can the typical .PNG be replaced with an .OBJ?  Say, placing this in the Actors "Notes" area?  <mv3d:models(example.obj)>

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Deleted 4 years ago

I was able to use a non-animated, rudimentary .OBJ file for my game, as I create abstract games that don't require animation.  Then, I got an error for trying to do a player transfer.  Was able to connect with the developer over it, but there's been no updates as of yet - this was about 3 weeks ago.

do you know how to add textures?

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No, but that's because  I make my models in Asset Forge or in MagicaVoxel.  They export their shaders at .mtl files that are paired with the .obj file.  My art style is generally different than the norm.  I prefer shaders and abstract.  Most of the art/design I see in RPG Maker seems to be fixated on FFI - ChronoTrigger - every other RPG game.  I make my games to push my musical persona.  I'd head on over to the MV3D Discord channel, literally TONS of folks over there with answers galore. http://cutievirus.com/discord

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This is an old guide, but this person talked about how they made a 1st person dungeon crawler for 2k3 where instead of using the default player, they created an event and then used conditionals to move it and checked the event's coordinates to handle things like switches & doors to simulate it being the player: https://rpgmaker.net/forums/topics/11259/

You could probably employ the same method if you're able to assign 3D models to other types of events that aren't the player/Hero

Could I export wall, bridges and other detailed assets in 3d to create my dungeon?  


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can someone please explain this?

mv3d:shape(wall),z(0),xoff(-0.51),scale(0.9,1.3),rot(270)>

Brilliant script! Is there any way we could get some sort of bump mapping on tiles?

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