This is the most mindblowing plugin I've ever. I am still trying to learn lots about how to use it.
Cutievirus, I was wondering though, is there a way to control the camera rotation in cutscenes. Say an NPC is moving up toward the player, can we rotate the camera to face them during a cutscene?
Sorry I've been reading through the documentation. But the layout is a bit confusing and I am still getting used to the script, could you point me to the name of the plugin command I should be looking for? Thanks for your help Cutievirus.
Is there a way to "lock" the camera from moving backward, following the player forward, but allow it to move side to side (and vise versa). I am trying to stop the player from seeing the black void on the bottom portion of the screen. I am sorry if I wasn't clear with my wording, it is hard to explain. I included a video to try and demonstrate what I mean.
Hi there, I think this is one of the best plugins for MV, and I will be buying the paid version soon to support this project. I tried the demo, and I was just wondering if it is possible to automatically set the view to first person view before the game begins. I would just like to suggest some ideas for future updates.
1. The option of using textures assigned to tiles instead of tiles like in VX and VX Ace 3d scripts.
2. A large map and a minimap where you need to move and discover in order to reveal the map (Wizardry style).
3. Party status menu on-map similar to Wizardry.
Anyways, that is all the suggestions I have. Keep up the good work.
my game has a zelda style battle, but when the mv 3d is on, the enemys dont receive damage, i change all the settings on the free version and still got this error, with the pay version i will fix this?
Hi Cutievirus ! Thanks for this amazing plugin, but i have a question : can you lock the camera like Octopath Traveler ? I want to recreate this view. (Sorry for my bad english !) Thank you !
Yes, there's an option in the plugin parameters to prevent the player from controlling the camera, and also a plugin command to temporarily disable camera controls.
The github files are linked in the "download demo" section. They include the demo project and the base plugin, which contains everything you need to get started.
By purchasing the plugin you gain access to all of the premium features, including dynamic shadows, alpha fog, and OBJ imports.
Installation isn't difficult. You can either download the demo, or for a new project extract plugin.zip over your project directory and install it with the plugin manager.
Yeah but it rotates only up and down. I asked if there was a way to rotate the camera right or left too. As not being able to do this remove the entire interest of a 3D world (if you can only see one direction when you go in FPS).
How can I get it to show first person like the screenshot you provide shows?
Also Is there a way to look around using Mouse, and W / Forward arrow key to move? that way the player can use the mouse to look around and when they Press forward they will go in the direction they are looking
Does this work only with RTP? Or would other assets be usable? I am currently using Time Fantasy Assets. Looks great, will be buying this on payday, good stuff man.
Thank you for the update, firstly! Secondly, I'm having a bit of trouble with some of the object events. Ideally, I'd love to put the gold bars or silver bars in the bank as decorations (basically to liven up the place in the background). I've tried setting the shape to fence, tree, sprite and flat to achieve this illusion, but nothing has worked so far.
What I'd like it to look like is the bars are sitting flat on the counter in the background, so I used the flat shape to get it to sit parallel with the counter. The issue I'm having is that it completely flattens the event to look like a piece of paper (for lack of better words). Is there any way to add some volume to it, like maybe using the Z() command or something? Any help would be greatly appreciated, and thank you again for this awesome plugin!
Unfortunately adding 3D shape to a 2D image is not a trivial problem to solve. As you've seen, the existing shapes simply take the 2D image and rotate it in 3D space. In a future update (planned 0.6) it will be possible to define custom meshes for events. For now though, you could try creating a custom texture that will look better from the camera angle you're using.
Thanks for the suggestion, I'll definitely try that! I'm looking forward to the custom meshes, I had read that you were going to try to implement them on the RPG Maker forum. (:
You can download the sample project from github for more examples, and there's some descriptions in the plugin's help text. Sorry if it's hard to understand.
There's a basic description for getting started in the help text of the plugin, but some of the more advanced features can be a bit difficult to grasp at first. I might make some video tutorials in the future.
Currently two features are added by premium. Dynamic Shadows and Alpha Fog, as seen in the screenshots. More premium features will be added in the future, and you can also get access to the premium features on Patreon for as little as $1 a month.
Well actually you can just boost the look of the texture's that are already in the game by giving them more shade or just try modifying the thing completly.
Does this work with the battle mechanics, too? I would also suggest including a simplified version of test codes or commands; I got a little confused with some of the ones provided, but either way, I really look forward to using this. Thank you for your hard work!
I'm in awe. If I weren't already in the middle of a couple projects I'd be testing out and using this right now. Looks great! Can't wait to see updates
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This is the most mindblowing plugin I've ever. I am still trying to learn lots about how to use it.
Cutievirus, I was wondering though, is there a way to control the camera rotation in cutscenes. Say an NPC is moving up toward the player, can we rotate the camera to face them during a cutscene?
Yes, with plugin commands. There's a wiki with a lot of information over here, but it's still a WIP http://mv3d.cutievirus.com/
Sorry I've been reading through the documentation. But the layout is a bit confusing and I am still getting used to the script, could you point me to the name of the plugin command I should be looking for? Thanks for your help Cutievirus.
Is there a way to "lock" the camera from moving backward, following the player forward, but allow it to move side to side (and vise versa). I am trying to stop the player from seeing the black void on the bottom portion of the screen. I am sorry if I wasn't clear with my wording, it is hard to explain. I included a video to try and demonstrate what I mean.
I'm looking to do something, similar. Did you find a solution?
Hey there! I just wanted to say I've tried this plugin and I LOVE it.
Once I'm able, I'll buy it for sure. Great work!
Hi there, I think this is one of the best plugins for MV, and I will be buying the paid version soon to support this project. I tried the demo, and I was just wondering if it is possible to automatically set the view to first person view before the game begins. I would just like to suggest some ideas for future updates.
1. The option of using textures assigned to tiles instead of tiles like in VX and VX Ace 3d scripts.
2. A large map and a minimap where you need to move and discover in order to reveal the map (Wizardry style).
3. Party status menu on-map similar to Wizardry.
Anyways, that is all the suggestions I have. Keep up the good work.
You can set up 1st person view in the map note
<mv3d>
camera(,90,dist:0)
</mv3d>
It's already possible to assign custom textures to tiles. For example, to assign image.png to tile c,0,0 in the tileset note
<mv3d>
c,0,0:texture(image.png)
</mv3d>
Where do I store my textures to make them visible when using this tag?
my game has a zelda style battle, but when the mv 3d is on, the enemys dont receive damage, i change all the settings on the free version and still got this error, with the pay version i will fix this?
If the free version doesn't work the paid version won't work either. It's a plugin compatibility issue.
thank you, your work is amazing, i wish so bad that my game could be bring in to the 3d world functionaly, do you know how can i fix this?
What plugins are you using?
Yes, of course.
Hi, in the future you can make 3d battler?
Maybe
If I can import OBJ, then can I make maps without using RTP?
O que outras pessoas estão dizendo
You can make maps without RTP without OBJ import.
Hi Cutievirus ! Thanks for this amazing plugin, but i have a question : can you lock the camera like Octopath Traveler ? I want to recreate this view. (Sorry for my bad english !) Thank you !
Yes, there's an option in the plugin parameters to prevent the player from controlling the camera, and also a plugin command to temporarily disable camera controls.
Thank you ! best regards, and hope you can continue the improvement of this amazing stuff
What's the difference between this and the one on GitHub?
The github files are linked in the "download demo" section. They include the demo project and the base plugin, which contains everything you need to get started.
By purchasing the plugin you gain access to all of the premium features, including dynamic shadows, alpha fog, and OBJ imports.
Oh so should I delete the plugin I got from GithHub? I'd love to use this plugin on itch.
The plugin on github is mv3d.js, which is a requirement for the plugin available for purchase here mv3d-premium.js
Is there a way to make the insides a few blocks taller and allow the 3rd person cam on the inside?
Yes, you can control the heights of the walls and ceiling, or remove the ceiling entirely, or make the ceiling only visible from the underside.
is that work for android ?
It should work on android, but it might not perform well.
Hello, I would like to buy it, but I am new to rpg maker, is the installation difficult?
Installation isn't difficult. You can either download the demo, or for a new project extract plugin.zip over your project directory and install it with the plugin manager.
For some reason, the demo isn't working for me. And yes I'm using the latest version of MV
If you hit F8 or F12, it should bring up the console. There might be an error.
I'm having the same issue. I hit F8 and looked at the console and it said the following:
Uncaught SyntaxError: Unexpected token =
/C:/MV3D-master/project/js/plugins/mv3d.js:845 pixi.js:27682 PixiJS 4.5.4 - ✰ WebGL ✰ http://www.pixijs.com/ ♥♥♥
... Any clue how to fix this?
You can do it using either map notes or plugin commands.
Here's the plugin command
mv3d camera pitch 0 1
There's a demo project that you can download from github (link above) with more examples.
Where do you put the three images? I put them in system but the plugin couldn't find them.
I got it working but It looks like this
I also used region Ids and it didn't help
I never claimed the plugin converts maps to 3D. MV3D is a 3D rendering plugin for RPG Maker MV which can be used to build 3D games.
As you've stated, maps need to be made specifically for MV3D in order to look correct. I can't do magic.
Any options to move the camera (left/right) instead of only up/down ?
Yes, that is the camera yaw. Default configuration lets you rotate camera with Q and E.
Plugin command is
mv3d camera yaw 270 1
Yeah but it rotates only up and down. I asked if there was a way to rotate the camera right or left too. As not being able to do this remove the entire interest of a 3D world (if you can only see one direction when you go in FPS).
How can I get it to show first person like the screenshot you provide shows?
Also Is there a way to look around using Mouse, and W / Forward arrow key to move? that way the player can use the mouse to look around and when they Press forward they will go in the direction they are looking
1st person is just a camera distance of zero.
plugin command:
mv3d camera dist 0
map tag:
<mv3d>
camera(dist:0)
</mv3d>
Controlling the camera with the mouse is a planned feature.
Can you enable / disable this at will? As in your game plays normally but during certain times it turns on the 3-D
That would truly be useful. Also, to add on; will future updates include things like allowing developers to calculate for fall damage?
If you keep track of the player's z position, you could probably implement fall damage with eventing.
You can disable it per map, or with a plugin command. I recommend per map, as maps designed for mv3d typically don't look good in 2D.
How do I do this?
Does this work only with RTP? Or would other assets be usable? I am currently using Time Fantasy Assets. Looks great, will be buying this on payday, good stuff man.
Of course custom assets work :)
Thank you for the update, firstly! Secondly, I'm having a bit of trouble with some of the object events. Ideally, I'd love to put the gold bars or silver bars in the bank as decorations (basically to liven up the place in the background). I've tried setting the shape to fence, tree, sprite and flat to achieve this illusion, but nothing has worked so far.
What I'd like it to look like is the bars are sitting flat on the counter in the background, so I used the flat shape to get it to sit parallel with the counter. The issue I'm having is that it completely flattens the event to look like a piece of paper (for lack of better words). Is there any way to add some volume to it, like maybe using the Z() command or something? Any help would be greatly appreciated, and thank you again for this awesome plugin!
Unfortunately adding 3D shape to a 2D image is not a trivial problem to solve. As you've seen, the existing shapes simply take the 2D image and rotate it in 3D space.
In a future update (planned 0.6) it will be possible to define custom meshes for events.
For now though, you could try creating a custom texture that will look better from the camera angle you're using.
Thanks for the suggestion, I'll definitely try that! I'm looking forward to the custom meshes, I had read that you were going to try to implement them on the RPG Maker forum. (:
Any chance that 3d player models would be in the cards for a future release?
Does the touch screen work with this plugin.
You mean the touch to move feature? It works, yes.
For an example, the fish is facing foward, but moves backwards...
Only from a specific perspective does it look and go right... ^_^
In the note box put <mv3d:dirfix(true)>
dirfix(true) prevents the character from changing direction based on camera angle.
Thank you so much! B)
How to make the stairs?
In the tileset note.
<MV3D>
A5,0-7,3:slope(1)
</MV3D>
You can download the sample project from github for more examples, and there's some descriptions in the plugin's help text. Sorry if it's hard to understand.
Aah, thank you very much!
can i use larger character sprites? not for the player but enemies like a large dragon sprite for example?
Large character sprites will work fine.
that's awesome, thanks for the quick reply.
IS there a tutorial on how to set this up completely?
as this looks really cool
There's a basic description for getting started in the help text of the plugin, but some of the more advanced features can be a bit difficult to grasp at first. I might make some video tutorials in the future.
you could put a small sample project in with the premium purchase
please do, I will buy this asap if my computer illiterate butt can learn how to do this :) , awesome btw
same!
That would be nice, when\if you do make video tuts please please go super in depth.
It's a nice plugin I'll diffidently be watching and will most likely buy for my next project, after I'm done with the one I'm working on.
What kind of extras does the $20 Premium come with? Looking to Expand and willing to Shill out 20, if its worth buying.
Currently two features are added by premium. Dynamic Shadows and Alpha Fog, as seen in the screenshots.
More premium features will be added in the future, and you can also get access to the premium features on Patreon for as little as $1 a month.
So no MODs yet other than that? No extra IMG files to boost the look any? cause i can spend that money on something else.
Well actually you can just boost the look of the texture's that are already in the game by giving them more shade or just try modifying the thing completly.
Does this work with the battle mechanics, too? I would also suggest including a simplified version of test codes or commands; I got a little confused with some of the ones provided, but either way, I really look forward to using this. Thank you for your hard work!
It's possible I might add a 3D battle system in the future, but for now it only affects the map.
Bonjour j'ai acheté le pack premium de RPG MAKER MV 3D et je voulais savoir si j'avais le droit pour commercialiser mon futur jeu vidéo?
Et aussi je n'arrive pas à l'utiliser ça se met pas en 3D comme si j'étais dans le jeu.
Je vous remercie.
Hello I bought the premium pack of RPG MAKER MV 3D and I wanted to know if I had the right to market my future video game?
And also I can not use it it does not go in 3D as if I were in the game.
Thank you.
I'm in awe. If I weren't already in the middle of a couple projects I'd be testing out and using this right now. Looks great! Can't wait to see updates