Version 9.1 - JSON configs, Tile Offset feature, and bug fixes


✔️ Ability to load in tile configurations via json files

✔️ Tile offset feature. The default behavior for star tiles is now tileOffset(y:1)

✔️ math expressions can now use the l variable to refer to the layer number

✔️ math expressions can use var(n) to reference a game variable (where n is the variable id)

✔️scale can take take 3 parameters now

✔️ In addition to qq for double sided quad meshes, now any mesh shape can be made double-sided by either repeating the first letter (qq, cc, or pp) or by adding a 'd' (qd, cd, or pd). In addition, there is also a flip modifier to turn the mesh inside out (qf, cf, or pf)

🐛 Fix normals on rotated mesh objects

🐛 Fix player gltf model not being invisible in 1st person

🐛 Removed error messages for missing bump & emissive textures etc

🐛Fix tile obj models being flipped

🐛Fixed the orientation of imported gltf models to match the orientation of obj models

🐛Skybox auto rotation axis order changed from pitch, yaw, roll, to yaw, pitch, roll to match other areas of the plugin.

Files

mz3d-plugin 9.1.zip 2 MB
Dec 23, 2022
mz3d-plugin-demo 9.1.zip 2 MB
Dec 23, 2022
mz3d-project 9.1.zip 43 MB
Dec 23, 2022
mz3d-project-demo 9.1.zip 43 MB
Dec 23, 2022

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