Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 2 of 156 · Next page · Last page
(+2)

Hi, I've been working with this for a while now and I still love it, especially as I get into the art creation phase of my game, it's super fun.

Here's the thing, the game I'm making uses static camera angles, which I find by adjusting Pitch and Rotation and all that.  Then I just lock the camera to a specific point and swap it as needed.  Effectively, this mimics how FF7-9 handled the camera.  However, since I can't actually see the Pitch and Rotation, it's a lot of guesswork.

Is there anyway for me to like, 'debug' it and show Pitch and Rotation values on screen?  It would be incredibly helpful for me!

Here's a screenshot to show what I mean:  No matter where you are in the room, this is where the camera is pointed.

(+1)

is there anyway to use mv3d values, for example camera pitch in a conditional branch

Viewing most recent comments 1 to 2 of 156 · Next page · Last page