Hi, I've been working with this for a while now and I still love it, especially as I get into the art creation phase of my game, it's super fun.
Here's the thing, the game I'm making uses static camera angles, which I find by adjusting Pitch and Rotation and all that. Then I just lock the camera to a specific point and swap it as needed. Effectively, this mimics how FF7-9 handled the camera. However, since I can't actually see the Pitch and Rotation, it's a lot of guesswork.
Is there anyway for me to like, 'debug' it and show Pitch and Rotation values on screen? It would be incredibly helpful for me!
Here's a screenshot to show what I mean: No matter where you are in the room, this is where the camera is pointed.
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Hi, I've been working with this for a while now and I still love it, especially as I get into the art creation phase of my game, it's super fun.
Here's the thing, the game I'm making uses static camera angles, which I find by adjusting Pitch and Rotation and all that. Then I just lock the camera to a specific point and swap it as needed. Effectively, this mimics how FF7-9 handled the camera. However, since I can't actually see the Pitch and Rotation, it's a lot of guesswork.
Is there anyway for me to like, 'debug' it and show Pitch and Rotation values on screen? It would be incredibly helpful for me!
Here's a screenshot to show what I mean: No matter where you are in the room, this is where the camera is pointed.
is there anyway to use mv3d values, for example camera pitch in a conditional branch